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Can I speak freely for a minute? Marketing your own game sucks. It especially sucks when you’re an indie studio, and it sucks even more when your game is shaping up to be as ambitious as Spycursion. The last thing we want to do is promise features that end up being outside the scope of what our Kickstarter revenue will allow. And yet, I believe that for Spycursion to reach its full potential, our fans and supporters (that’s you!) have to understand what that potential is.
So, rather than the overly conservative details we’ve been putting out, in this post I’d like to give you a glimpse inside my mind (careful, it’s a scary place) at the other end of the spectrum — the level 100 version of Spycursion. Please, treat this post not as information, but as inspiration. If you just want to know what Spycursion will look like when it launches, you probably want to skip this one.
In addition to the core details we’ve already mentioned…
As we’ve mentioned before, our ability to level Spycursion up to 100 depends entirely on you. If you’d like to help with that, please start by joining our mailing list! You should see a subscription form at the bottom of this post.