Post-PAX Plans: What’s Next?

PAX was an amazing experience for us and we’re incredibly happy with how it turned out. We want to thank everyone who got in involved, no matter how big or small your contribution. Even if you just retweeted one of our PAX tweets, you’ve helped us and that means a lot. We’re extremely grateful for your support.

What’s next for (defun games ()) and Spycursion you ask? Well, let’s run you through it.

Currently, we’re deep in development on a whole bunch of game developer stuff. Animations, bug squashing, camera code, etc. Nothing super exciting or announcement worthy just yet. We’ll be sure to update you on anything exciting!

We do have a few other things planned, though. Firstly, we’re getting ready to launch our Discord server. This will be a great place for people to discuss Spycursion, us, the weather, or whatever else strikes your fancy. More details on that coming soon.

Secondly, since our first puzzle event was such a success, we’re thinking of doing another! If you took part in the PAX West puzzle event a couple of weeks ago then stay tuned because we’ll have more to say about this soon. If you have any feedback about our last puzzle event, please don’t hesitate to hit us up on Twitter, email, or Reddit.

And, of course, we are continuing to plan the various aspects of our Kickstarter campaign. We want it to be as good as it can possibly be so don’t hold your breath for a launch date just yet. It’ll begin when it’s ready and when we’re ready.

Join the Team

As always, we’re looking for lovely people to join our team and lend a hand. If you, or someone you know, is into the idea of Spycursion and has some expertise in software development, particularly experience with Common Lisp or a Lisp-like language, then get in touch. We’re extremely passionate about Spycursion and, like you, we want to see it come to life as soon as possible. A little help on the development side will allow us to bring that dream closer.

We’d love to hear from you! For more information, see here.



First Trailer For Spycursion!

Spycursion character ostensibly hacking a datacenter

The first ever trailer for Spycursion is now live! It’s a trailer representing an early version of the game and does not represent the final game. Hopefully, it should give you an idea of what Spycursion could look like in action!

Enjoy! And spread the word!



Our Plans For Kickstarter

Earlier this week we shared our ideal vision of Spycursion. A “what if” of the game’s ultimate potential if everything works out like we hope it does. In order to approach that potential, we’re taking this project to Kickstarter.

Our project is a big one, and we’re incredibly ambitious about where we want to take it and what it can be. This is why we’re taking this route. We want Spycursion to be everything we say it will be and more: a sprawling world of subterfuge and espionage centered around a variety of busy and detailed cities where hacking, brokering information, performing espionage and daring thefts are just a few of things you’ll need to do to get by.

As with all good things, though, this is going to need capital, something that we have a strong need for as a small indie studio. I say capital because it isn’t just money we need, we also need talent. As it stands we’re a very small team, there’s only a small handful of us, and only one of us is spearheading the actual development of the game at the moment, and that’s Scott. Dan is the Community Manager and PR, but he has no clue when it comes to coding or programming (it’s true, I really don’t).

If you’re reading this and you want to join the team, see here for more info. We’d be delighted to hear from you!

Anyway, enough preamble, let’s talk details.

  • When will the Kickstarter launch? Well, to be honest, we don’t know yet. We’re still working on building an audience and getting the word out about Spycursion. We’ll launch when we feel it’s right. Don’t worry, though, we’ll be sure to give plenty of notice. If you’re paying attention you won’t miss the launch.
  • What is our goal? We’re quite ambitious for Spycursion because we have so much we want to do with it. That’s why we’re currently thinking of $50,000 as a starting point. That number may change as we go ahead, but that’s our base number.
  • Elastic development. The better the campaign goes, the more of Spycursion’s initial vision we’ll be able to fulfill at the game’s launch! Over time, we can, of course, expand the game based on player feedback and revenues; it might just take longer that way. Some game features will be included as Kickstarter stretch goals.

What can you do now, though? We’d be extremely grateful to anyone that wanted to back the Kickstarter when it launches. Otherwise, though, if you’re a dedicated follower or simply someone who likes the idea of what we’ve got planned, spreading the word about Spycursion and its upcoming Kickstarter is the best thing you can do right now. Share it with anyone you know who might be interested, stay tuned to our social media pages, and help share the exciting updates we’ll have in the future.

We hope you choose to come along with us for the ride, and we hope to see you there when the Kickstarter launches!



A Few Tracks From The Soundtrack of Spycursion

We’ve shared a few of the visual aspects of Spycursion, but not the soundscape. That’s why we’re super excited to share with you three tracks from Spycursion’s soundtrack.

These awesome tracks are just a few of the tunes that will permeate your not-so-legal adventures in a dystopian future run by corporations.

Check them out. We hope to share more with you in the future!

Created by the wonderful Vanja Mihajlovic – https://soundcloud.com/vanjamihajlovic



Say Hello To Dan!

Hi, I’m Dan. I’m from the UK. I’m also Spycursion’s Community  Manager/PR man/Scott’s partner-in-crime.

I’m a freelance games journalist by day, and Spycursion Community Manager by night (although it doesn’t always work out that way). I studied a bit of PR at University so I’ve been eager to get some experience ever since. That’s when Scott’s endeavor landed on my lap.

I found his project and saw that he was looking for a PR/Community Manager/person to run Spycursion’s social media accounts. Spycursion seemed like a uniquely fascinating game, and I’ve always had a soft spot for cyberpunk fiction and hacking aesthetics (although I know nothing about coding!) so I applied for the job. I got the position, and now, several weeks later, here I am writing about myself on our shiny, new revamped blog.

Even though we’ve still got a long way to go, it feels like we’ve come a long way already. Rebooting Defun Games’ social media efforts and getting the word out about this weird and wonderful game has been super exciting. Although we’re starting from scratch, the feedback we’ve already received has been amazing.

We have some big things planned for Spycursion and I am genuinely super excited to be part of this project. I hope you enjoy what we’ve got in store, and I hope you’ll join us on this journey.